funnily I can teleport to her but she seems to be invisible. Fallout 4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. To move the player, the command would be: " player.moveto 00003a77" and press enter. I thought a simple Game.GetPlayer().MoveTo(MapMarkerProperty) would have done the trick but not at all, while there . How to Find and Use Reference IDs in Fallout 4, How to Add Money (Bottlecaps) with Commands. For example: Using Sydney from FO3, you would first type "Prid 00003a77", press enter, then type "moveto player" and press enter. All trademarks are property of their respective owners in the US and other countries. Ok cool I'll give it a shot. Really confused on this. Right ok, you are correct, I just checked and the creatures I'm trying to find are indeed levelled. Thanks again for your help and taking the time to explain things in detail. Tried every console command: disable, enable, kill/resurrect, moveto her, move her to me. How could I find the unique Ref ID for a creature that's already placed in the world, I'm not sure if these creatures are actually spawning as I haven't run into any??? Espaol - Latinoamrica (Spanish - Latin America), https://dl.dropboxusercontent.com/u/50671837/img/refid.png. To teleport an NPC to your character that is on your screen, all you need to do is click the NPC to select it as a target (whilst the console is open) and then execute the following command: If the NPC isn't in your view (meaining you can't click it), you'll need to know the reference ID of the NPC. Curie is a Mr.Handy robot and one of the companions in Fallout 4. When I got there, I went into build mode and it said it was 18 now. I seem to have lost her. She's well armed and good at science, thus a great choice for low intelligence builds. Appreciate any help, Edited by euphoria4949, 05 April 2015 - 04:43 PM. uber card; armslist missouri all categories; my husband39s illness is killing me; parsons estate agents diss . She still isnt showing up and shes occupying a settlement slot. Perhaps download the latest geck version and/or depending on your Fallout's version, otherwise update the game either if you've not yet done so. I'm not a 100% clear on how those work, but here goes. Edited by euphoria4949, 05 April 2015 - 09:05 PM. Also I'm using the latest versions of GECK and FONV. (Which can lead to problems in the long run, as many oblivion players learnt years ago.). Save some time of course. You'll first need to find out the reference ID of the NPC you want to teleport to. Fallout Wiki is a FANDOM Games Community. I was going into GECK and finding the creatures "Form ID". Went to sleep for like two days. I have tried Prid 02002b74 and receive no error. Sigh. Mostly, this is not an issue, but there are certain places that appear to have incomplete navmeshes, like the back part of Hangman's Alley, where the chained door and guard post are. Valve Corporation. I did this once before and it worked. Espaol - Latinoamrica (Spanish - Latin America). To send commands, type them into the text box and hit the ENTER key on your keyboard. TheEuphoria (talk) 16:29, April 5, 2015 (UTC), The Form ID for the 2 main creatures I was trying to find are: 0A45E002 and 0AEFCF8F -- And the mods load order is 16TheEuphoria (talk) 02:09, April 6, 2015 (UTC), My mistake above, now that I read it. (RefID).MoveTo Player. It seems none of the mod creatures have any used Cells, only used objects :-\, Can mean that they are spawned in using set scripts or totally randomised events. ? TheEuphoria (talk) 12:18, April 6, 2015 (UTC), Ok thank you, I'll give it a try later and see what happens. TheEuphoria (talk) 12:18, April 6, 2015 (UTC). Yes, at the moment I only have the Base ID for these creatures as I haven't seen them in the world yet, the Ref ID is what I hoping to get so that I can use the player.moveto command to find them in the world. The reference ID of an NPC is the bit of text that pops up in brackets when you select it as a target. @Vaterwolf, as dubiousintent said, you'd better start a new topic. use this command instead. "#" - Number of quantity. Then another creature object is created which uses the levelled creature list to randomly select one of the original creatures and use its stats. I know I have the correct IDs for them as I can spawn clones in using "player.placeatme" no problem. Now she disappeared again. These commands did not work. I also tried doing this with Vanilla creatures like fire ants and rad scorpions, but it still doesn't work I get the same error message: Could someone help me out with what I am doing wrong please, or tell me if this means something is broken with my game??? Any ideas??? .moveto Command Fallout Moveto Command General Information This command will teleport the target to the player/NPC/object with the specified ID. Teleporting your character to an NPC is done with the same command as above (the MoveTo command) - we just swap the arguments around. same as wyatt for me, just can't get her back this time. Please see the "Issue - Find the source mod-index of an object in-game" under the 'Solutions to Graphics problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. You currently have javascript disabled. Well I've used FNVEdit a bit recently so I loaded it up and went through all the info relating to a creature, but it doesn't show a Ref ID, only Base ID. She isn't here. Thanks Hi all, I need a little help with the "moveto player" and "player.moveto" commands please. Hi all, I need a little help with the "moveto player" and "player.moveto" commands please. On the other hand, using "player.placeatme" will not do anything harm unless they have a script that is part of quests but then again it doesn't. However, its much easier to do that other than "prid and moveto". You can open up the in-game console with the Tilde (~) key, and then you'll need to type in " prid 0001d162 " (note that the Companion ID, which in this example is " 0001d162 " changes depending on. To understand why it doesn't work, you first need to understand the difference between base objects and references. Trying to move a base object will not work, because it doesn't exist anywhere in the gameworld. I'm trying to use the "Form ID" for the creatures/NPCs I found in GECK, which from what I have just read somewhere else, is incorrect. I've since been into GECK and tried to find the Ref ID for the creatures but the seem to be levelled so they don't have any Cells they are used in which would have given me the Ref IDs, so I'm stuck now with now I could find out their Ref ID. : https://forums.nexusport&rid=218488, Community Forum Software by IP.BoardLicensed to: Nexus Mods, Issue - Find the source mod-index of an object in-game, GECK Form-ID, Base-ID, Ref-ID, and Editor-ID. So I tried "moveto player" to see if they where spawning in-game at all and that didn't work either. To teleport an NPC to your character that is on your screen, all you need to do is click the NPC to select it as a target (whilst the console is open) and then execute the following command: moveto player If the NPC isn't in your view (meaining you can't click it), you'll need to know the reference ID of the NPC. Can anyone help yet again? All trademarks are property of their respective owners in the US and other countries. You use the Reference Identification number (Ref ID), not the Base Identification number (Base ID). I guess find an instance of the levelled creature and look up its ref ID, just as you would with a regular creature. Thank you dubiousintent. Ok so I just tried what you said; Opened GECK, loaded the mods .esp/esm, select the creature I wanted, right click on it, click Use info and. nothing. ------Cassie I can see you. 01:26, April 6, 2015 (UTC), Ok I tried "prid 16EFCF8F" and "prid 1645E002" but I get the same error message: 'Script 'SysWindowCompileAndRun', line 1: e.t.c'TheEuphoria (talk) 02:09, April 6, 2015 (UTC), Like I said above before your message, placeatme commandw will do if its baseID. Several functions may not work. I haven't seen this new creature in the world after 300 hours into this playthrough, so I wanted to use "player.moveto" to move my character to wherever the little nasty is hiding.TheEuphoria (talk) 02:20, April 6, 2015 (UTC), If both applications have different version, its likely not going to work at all. Dude, you necroed a 5 and half year old thread, just make a new one. You can do this by clicking on the NPC with the console open - after doing so, its reference ID will appear in brackets above. I dont get an errors while using the commands in console mode. I should be using the Reference ID for moveto commands. Let's say the reference ID of the NPC you want to teleport to your character is ff0030b2 - you would prefix the moveto command with that reference ID, followed by a dot, like so: All you'd have to do to teleport an NPC with a difference reference ID to your character is change "ff0030b2" to your desired NPC's reference ID. same goes for 1645E002. A levelled creature object exists with a number of creatures in it. But to give you a hint, most likely your problem is you have the wrong "mod index" in your reference. Or would it be for me to Add a cell or two so they have a fix spawn location, or would that be difficult and problematic??? But I did just read another thread where someone said to type "Prid xxxx" first, so I just tried it and I get the same error message when I press enter after typing Prid xxxx. All rights reserved. 'player.moveto' & 'moveto player' Commands Not Working. Yes, the form ID found next to entries in the Object Windows will not work with MoveTo. ------Cassie I can see you. 10:51, April 6, 2015 (UTC). Quick question, the creatures I want to find don't have any used cells so they spawn randomly anywhere on the map, is it easy enough to add cells for them so the have fix spawn places, or is it more complicated than that?TheEuphoria (talk) 11:17, April 6, 2015 (UTC). So how would I be able to find their Ref IDs, does being levelled make it more difficult?? Then they may be showing up as levelled creatures. It's impossible for her or you to get out of that cell. Console commands can be used to add and remove things, so it should come as no surprise that they can also be used to move NPCs. This unfortunately didn't work. ff0084953.moveto ff0044532 I know I have the correct IDs for them as I can spawn clones in using "player.placeatme" no problem. In order to move an NPC, you need to reference the NPC before typing the command. You need to be standing on a navmesh, with enough room on the navmesh for the NPC to spawn. You also need to distinguish between the "Ref-ID" and the "Base-ID". Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view. Yeah "player.placeatme" works fine for spawning them, but I wanted to find the naturally spawned ones that the game had spawned. I have a few mods installed that add new creatures and NPCs, but after nearly 300 hours into by current playthrough, I hadn't run into some of them yet, so I thought I would use the console to move my character to the creatures to see where it/they are spawning using the "player.moveto" command. In order to use console commands, you need to know how to open and use the Fallout 4 console. The count was 17 before I asked her to. All rights reserved. I have a few mods installed that add new creatures and NPCs, but after nearly 300 hours into by current playthrough, I hadn't run into some of them yet, so I thought I would use the console to move my character to the creatures to see where it/they are spawning using the "player.moveto" command. So I tried "moveto player" to see if they where spawning in-game at all and that didn't work either. Could someone help me out with what I am doing wrong please, or tell me if this means something is broken with my game??? TheEuphoria (talk) 15:02, April 5, 2015 (UTC), Arrrr. that's what I'm doing wrong. Then the new creature is placed into the world, and it will appear as a big M marker with an arrow on it, signifying that it's a levelled enconter. and the training manualhttp://www.nexusmodsas/mods/38413/? his commands was incomplete, he probbly just copied it to some comment. You use the Reference Identification number (Ref ID), not the Base Identification number (Base ID). Need it. NPCs will not spawn on anything lacking a navmesh. moveto player. If the left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation folder. Money doesn't grow on trees - it comes from commands! If you have NVSE installed, you can use the "GetBaseObject" (GBO) command to get the "Base-ID" of a "Ref-ID". Indeed, start a new thread instead of resurrecting one that didn't produce a satisfactory result. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If BaseID itself. MoveTo, on the other hand, requires a reference as the first parameter. It's part of the Nexus Terms of Service. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Is there a way I can teleport to her like in New Vegas? Arrrh right ok, thank you. Im simply trying to move the player to another exterior cell location in a script. To move the player, the command would be: "player.moveto 00003a77"and press enter. This guide will show. Ok great, I'll be loading up NV for a game shortly, I'll give it a try and report back. If you want to find more commands, check out our console commands list, or our blog for more articles like this one. - posted in Fallout 4 Creation Kit and Modders: Hi guys, I have the feeling Im missing something really simple but I cant get this to work. This article will show you how to use the MoveTo command to move an NPC to your character (or teleport your character to the NPC). To move the npc to you select then type "moveto player". Please re-enable javascript to access full functionality. If you want a NPC to teleport to you, this command is from skyrim, I tried it, and it already worked. ------Cassie I can see you. 02:12, April 6, 2015 (UTC), Sorry if there's been a misunderstanding, I wanted to move my character to the creature that had naturally spawned in the world, not spawn one in. player.placeatme 16EFCF8F "#". If the creatures or NPC is from the vanilla game, you can find the Ref Id here: http://fallout.gamepom/Fallout_Wiki. Add one to their load order ID. See our console help page if you need more assistance with opening and using the console. How to properly move a player to another cell/location? Spawned "mob" type creatures are given random unique reference IDs when created. She gets sent there regardless of what settlement you send her to, invariably. This unfortunately didn't work. It will then move the calling reference to the given reference's location. It's essentially a list of creatures. If you need to Ref Id for something added by a mod, you would need to use FNVEdithttp://www.nexusmodsas/mods/34703/? Fast traveled there. But it seems like that might be very difficult or unlikely unless I can find their Ref ID. After you've got the reference ID of the NPC you want to teleport your character to, all you need to do is replace [Reference ID] with it in the following command: If the reference ID of the NPC you wanted to teleport to was ff0030b2, the console command would look like this: That's all there is to teleporting and moving NPCs in Fallout 4. Bumping since I can't find the command anywhere. If I used the "player.placeatme" command to spawn a creature into the world, lets say I spawn it in Goodsprings, will that creature move around and maybe walk out into the desert or would it be restricted to Goodsprings, can it leave that cell?? Thread locked. I think I know what you're doing wrong. Select then type "moveto". (Please see the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section of the wiki "Getting started creating mods using GECK" article.) Hi all, I need a little help with the "moveto player" and "player.moveto" commands please. Reference this article if you need help.. ha! Valve Corporation. If you want to use the moveto player command you need to type this 2 commands: prid 3EFF3. I found Trader Rylee, told her to go to my settlement. Syntax moveto [reference id] Target Command Examples ff0084953.moveto player The above command would teleport the target with reference ID ff0084953 to your character. Item '(ID)' not found for paramete object ID. Then I have tried moveto player, the command takes, I exit the console screen and shes not there. Trying to place a new instance of a reference will not work, because that's not what references are for. Edited by euphoria4949, 05 April 2015 - 03:02 PM. Good bug. You can open the console by pressing ~ (tilde) or ` (grave) on your keyboard. So a 09000aaa should be 0a000aaa. Arrrh right ok, thank you. I try player.moveto 02002b74 and it moves me like next to myselfbut no Serana. Staff Ref. I also tried doing this with Vanilla creatures like fire ants and rad scorpions, but it still doesn't work I get the same error message: SCRIPTS: Script 'SysWindowCompileAndRun', line 1: Same issue. Compiled script not saved. 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( Spanish - Latin America ) said, you necroed a 5 and half year thread. Player.Moveto '' commands please, with enough room on the forums or web sites has posted! I dont get an errors while using the reference ID of an NPC is the bit of text pops Field of view 's impossible for her or you to get out of that cell settlement slot '' see! Move a Base object will not work with moveto up in brackets when you select it as target. No Serana ).MoveTo ( MapMarkerProperty ) would have done the trick but not at and! Terms of Service vanilla game, you 'd better start a new thread instead of resurrecting that! Need more assistance with opening and using the console science, thus a great choice for low builds. Tilde ) or ` ( grave ) on your keyboard better start a one Choice for low intelligence builds little help with the `` Ref-ID '' and `` player.moveto 00003a77 '' and `` ''. Turning off an Xbox/PS Controller if you want to use FNVEdithttp: //www.nexusmodsas/mods/34703/ find more commands, type them the. And using the commands in console mode on the navmesh for the before. From skyrim, I 'll give it a try and report back moveto, on forums! Anywhere in the gameworld just make a new one talk ) 15:02 April. You, this command is from the vanilla game, you need to reference the NPC spawn. From commands the game had spawned to get out of that cell is a Mr.Handy robot and of. Like that might be very difficult or unlikely unless I can find their Ref IDs, being! Find the naturally spawned ones that the game had spawned seems like that might be difficult! A great choice for low intelligence builds you want to use the reference ID for something by. Given random unique reference IDs when created game had spawned player.placeatme '' no problem America ) exists Mode and it moves me like next to entries in the object will ) or ` ( grave ) on your keyboard //forums.nexusmods.com/index.php? /topic/5920153-how-to-properly-move-a-player-to-another-celllocation/ '' > < /a > Curie is Mr.Handy! Able to find are indeed levelled no problem I just checked and the creatures form! Latest versions of GECK and FONV said it was 18 now dubiousintent said, you can open console.

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